Game Mechanics

If a power is not on the list, then it is not available as a starting ability. Shadow Knight and the unpublished Rebma Sourcebook will not be used as sources at this time.

  • 5 Points - Dworkin Barimen's Descendant
    Dworkin was the artist who created the ultimate design. Being his descendant gives the character the ability to become an initiate.

    Prerequisites: None
  • 20 Points - Pattern Initiate
    The character can walk among, alter, and manipulate the stuff of shadow. At this level, the character cannot create shadows of desire but must utilize regular travel routes.

    Prerequisites:
    - Dworkin Barimen's Descendant
    - Amber Level Endurance
  • 30 Points - Pattern Master
    The character has taken time to learn more about the intricacies of Pattern and found deeper meaning in how molding shadows of desire works.

    Prerequisites:
    - Dworkin Barimen's Descendant
    - Pattern Initiate
    - Above Amber Level Endurance
    - Amber Level Psyche
  • 50 Points – Trump
    With this ability, an artist may create trumps of people and places. It is the act of creation, and from the artist's paintbrush, reality flows.

    Building a world takes labor. For each point of a shadow, the artist spends six hours working. Fortunately, this time does not need to be done in one sitting.

    NOTE: The simple act of spending the time to create the shadow does not give the artist ownership.

    Prerequisites:
    - Amber Level Psyche
  • 35 Points - Shapeshifting
    This power follows the ADRPG rulebook. Characters with this ability will find their shapeshifting harder or easier, depending on the shadow they are in. While in Amber, shapeshifting is prohibitively difficult.

    Prerequisites:
    - Chaos Level Endurance
    - Chaos Level Psyche
  • 15 Points - Sorcery
    This power follows the ADRPG rulebook.

    Prerequisites:
    - None, however, the higher the Psyche, the better

    Spell List Link 
  • 20 Points - Conjuration
    This power follows the ADRPG rulebook.

    Prerequisites:
    - None, however, the higher the Endurance and Psyche, the better
  • 10 Points - Power Words
    You get 5 Words of Power to start. Additional Power Words are available at 2 points per word.

    Prerequisites:
    - None, however, the higher Endurance and Psyche, the better.

    Power Words List
  • 30 points - Empathy

    Taken from Lords of Gossamer and Shadow Supplement. I'm vastly cutting the explanations on the Empathy Abilities. If the power appeals to you, please send me a PM and we can discuss more specifics.

    Empathic Link
    Danger Sense
    Sensing Psyche
    Aura Sense
    Item Reading
    Sensing Thoughts
    Mind Probe
    Mind Reading
    Psychic Neutral*
    Sensing Psychic Qualities
    Sending
    Emotional Manipulation
    *While in psychic Neutral, you cannot:
           Attempt other Empathy abilities requiring an empathic link
           Bring the Pattern or Logrus to mind
           Use Channeling powers, use cantrips or spells
           Communicate via Icon
           Use any Artifact or Creature psychically

    Any attempt to perform any of these actions results in the Empath “uncloaking,” and becoming visible to anyone searching using psychic means.

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