Friends and Allies

Life is scary, even more so when your life has an infinite number of realities to contend with. There's good news, though. Friends, family, and allies make life easier. The cost will depend on their influence on society and your relationship with them.

Relationship Level

  • 0 points – Stranger
    This can be any person on the street. They may be helpful, or they may tell you to fuck off. It can be a mixed bag of possibilities.
  • 1 point – Acquaintance
    You know this person socially. They like you enough to do some minor favors or give you the local gossip. Stopping by for a cup of tea usually means an open door.
  • 2 points – Friend
    This is someone who looks out for your interests. They will make arrangements on your behalf. They will do favors of moderate difficulty, with only a few questions asked.
  • 4 points – Family
    This person loves you. They would do pretty much anything you asked, no questions asked. Major favors and arrangements will be made on your behalf, if at all possible, within their power level.

Power Level

  • 0 points – No influence.
    These will be your working-class individuals who can hear street-level gossip and rumors.
  • 1 point – Low-level figures within their social circle.
    This is usually a member of the merchant or military classes. They know a guy. They can get stuff or learn information on your character's behalf.
  • 2 points – A Noble or High Member of Society
    This person will have money, resources, and influence enough to make things happen.
  • 4 points – Royalty
    This is an established member of Amber's Royal Family. While the player may make suggestions, the final decision on identity is GM's.
Note: No character will start with more than one ally at the Family or Royal levels. Elder family members caring about your character needs to happen through roleplay, not points spent.

Intro to Broken Shadows

This was my initial game concept write-up: Amber survived the repair of the Pattern during the war. Though it wasn't without changes. ...